Last Sunday I decided to finally take a shot at using Godot. I only looked a bit at the getting started section of the documentation but haven't looked at anything past that or even tried using it past myself, past downloading it. As I used many engines before, and tried to make my own, a lot of it was very familiar, but many things were also easier to do than in other engines I know.
As I do, I noted in a group chat that I still don't know how to make the 404 page of Wave more interesting, when Nyx suggested “dino minigame but with shork”. As I was a bit kaputt that morning I thought “yea let's go” and opened up Godot.
Well, first I needed my main character, so I crudely copied a blahaj design from a sticker Rain gave me a while ago.
With that set, I opened up the editor and looked around YouTube and the Godot documentation for all the little pieces of Information I needed.
This “Godot 4 Crash Course for Beginners” gave me a good start. In it the creator was making a little top down RPG style game, but many of the things I needed was in it, basics about how nodes and stuff work, how to make a Player and make them move, stuff like that.
I reworked the movement stuff quite a bit, as I tried out the player rigid body thing and other methods, especially later I had issues with collisions with RigidBody2D, but introducing an Area2D fixed that.
It's not very big, but it showed me some basics about how Godot works and I like what I saw, need to invest some more time on something more substantial (unless I get the lead on the upcoming University games project, then I won't have the time). Until then, have this game: blahaj.date/shork/.
This was a bit short, but I'm tired and the project isn't very big. I also made a break two days ago but that one is even smaller and barely worth talking about.
